[Guide] Hosting

Discussion in 'Technical Support' started by Smurf, Jun 11, 2010.

  1. Smurf

    Smurf Member

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    How to choose a Static IP address * *thanks to BobR from PortFoward site


    A -VERY- important part of setting up a Static IP address on your computer is CHOOSING an appropriate number to assign to the computer as its permanent, “static” IP address.

    There’s more to it than just picking any old number at random, and the number your computer has been using up until now may NOT be an appropriate choice.

    This is because some routers may have trouble forwarding ports to IP addresses which conflict with their DHCP server address range. That is, if the IP address on the computer is the same as one which the DHCP server might assign, the Port Forwarding may FAIL.



    So the FIRST step in setting up a Static IP address is to find out what range the DHCP server is set up for, and choosing a number that will NOT conflict with that range.



    Log into your router and look for a page that tells what the DHCP Server configuration is. This is usually found under “Advanced Configuration” and then “LAN” (or similar wording).

    Once you’ve found the DHCP Server page there should be one of two different ways of displaying the RANGE of addresses in the server.


    The first is the simplest. It gives the “Starting Address” and the “Ending Address” (or “Low” and “High”)

    Thus for example if you see:

    Starting Address 192.168.0.100
    Ending Address 192.168.0.150

    The “Range” of the DHCP server is FROM 192.168.0.100 TO 192.168.0.150


    The second way the DHCP Server range can be displayed is to give the “Starting Address” and the “Number of Clients” (or “Number of Addresses”)

    Thus for example if you see:

    Starting Address 192.168.0.10
    Number of Clients: 50

    The “Range” of the DHCP server is FROM 192.168.0.10 TO 192.168.0.60 (50 addresses, starting at 10)



    You must choose a number from 2 through 254 which does NOT fall within the DHCP server range, and which does NOT duplicate the address already being used by the router (the IP address you type to log into the router)..


    So in the first example you would be safe choosing a Static IP Address for your computer of 192.168.0.151

    And in the second example you could safely choose 192.168.0.61, because these numbers are OUTSIDE of the DHCP Server range.



    NOTE- This is important!

    The "Range" of the DHCP server is INCLUSIVE.

    That means when we say (just for example, your router will probably be different) :

    Start address 192.168.0.100
    End address 192.168.0.150

    It means you CAN'T USE .100 OR .150 OR ANY of the numbers between them.





    In most cases, all you’ll need to do is check the “range” of the DHCP server and pick a safe IP address outside that range for your computer.

    BUT- there IS one situation which will require you to make a change to the ROUTER setup BEFORE you can go on.


    If you discover the DHCP server is set to use ALL possible IP addresses, then that leaves NO safe addresses for YOU to use.

    Starting Address 192.168.0.2
    Ending Address 192.168.0.254 <-- This leaves NO addresses free for YOU to use.


    If the DHCP server is set to use the entire range, from .2 through .254 then you will have to CHANGE the higher figure to something lower in order to free up some addresses that will be safe for YOU to use.


    On the DHCP server page, CHANGE the “Ending Address” from .254 to something like .200

    Starting Address 192.168.0.2
    Ending Address 192.168.0.200 <-- This leaves 54 addresses free for YOU to choose.


    That will make the “range” of the DHCP server from .2 through 200 then you can choose any address higher than .200, in this example, 192.168.0.205

    Click the “Apply” or “OK” button, then if necessary, REBOOT the router to make the change take effect.



    NOTE: VERY IMPORTANT!! We are picking the LAST set of digits in the IP address ONLY..!

    The FIRST THREE sets of digits MUST be the SAME as the ones the router and the DHCP server uses.

    Thus, if YOUR router uses 192.168.2.1, then you MUST pick a Static IP address that begins with 192.168.2

    If YOUR router uses 10.0.0.1, then you MUST pick a Static IP address that begins with 10.0.0

    Again- we’re ONLY changing the LAST set of digits.





    Now that you’ve decided on a compatible Static IP address to use for your computer, follow this link for a guide to setting up the IP address on your computer-

    However- SKIP the first few steps that tell you to look in IPCONFIG for the IP address, and just use the compatible IP address you've chosen with this guide.

    Skip ahead to the step (#5 in the Windows XP guide) that tells you to open the Control Panel and follow the instructions from there.

    http://portforward.com/networking/staticip.htm



    Once you've finished this procedure, the address you decided on, and configured in Windows TCP/IP Network Properties will be your "Static IP Address".

    Whenever anything asks for your computer's Static IP Address, this number is what it's asking for.





    NOTE- If your Internet connection stops working when you change Windows to a Static IP address, the reason usually is that you need to find out what your "DNS Server" addresses are.

    If you have this problem, read THIS guide for help on that:

    http://forum.portforward.com/YaBB.cgi?board=Knowledge;action=display;num =1116580819

    How to choose a Static IP address * *thanks to BobR from PortFoward site


    A -VERY- important part of setting up a Static IP address on your computer is CHOOSING an appropriate number to assign to the computer as its permanent, “static” IP address.

    There’s more to it than just picking any old number at random, and the number your computer has been using up until now may NOT be an appropriate choice.

    This is because some routers may have trouble forwarding ports to IP addresses which conflict with their DHCP server address range. That is, if the IP address on the computer is the same as one which the DHCP server might assign, the Port Forwarding may FAIL.



    So the FIRST step in setting up a Static IP address is to find out what range the DHCP server is set up for, and choosing a number that will NOT conflict with that range.



    Log into your router and look for a page that tells what the DHCP Server configuration is. This is usually found under “Advanced Configuration” and then “LAN” (or similar wording).

    Once you’ve found the DHCP Server page there should be one of two different ways of displaying the RANGE of addresses in the server.


    The first is the simplest. It gives the “Starting Address” and the “Ending Address” (or “Low” and “High”)

    Thus for example if you see:

    Starting Address 192.168.0.100
    Ending Address 192.168.0.150

    The “Range” of the DHCP server is FROM 192.168.0.100 TO 192.168.0.150


    The second way the DHCP Server range can be displayed is to give the “Starting Address” and the “Number of Clients” (or “Number of Addresses”)

    Thus for example if you see:

    Starting Address 192.168.0.10
    Number of Clients: 50

    The “Range” of the DHCP server is FROM 192.168.0.10 TO 192.168.0.60 (50 addresses, starting at 10)



    You must choose a number from 2 through 254 which does NOT fall within the DHCP server range, and which does NOT duplicate the address already being used by the router (the IP address you type to log into the router)..


    So in the first example you would be safe choosing a Static IP Address for your computer of 192.168.0.151

    And in the second example you could safely choose 192.168.0.61, because these numbers are OUTSIDE of the DHCP Server range.



    NOTE- This is important!

    The "Range" of the DHCP server is INCLUSIVE.

    That means when we say (just for example, your router will probably be different) :

    Start address 192.168.0.100
    End address 192.168.0.150

    It means you CAN'T USE .100 OR .150 OR ANY of the numbers between them.





    In most cases, all you’ll need to do is check the “range” of the DHCP server and pick a safe IP address outside that range for your computer.

    BUT- there IS one situation which will require you to make a change to the ROUTER setup BEFORE you can go on.


    If you discover the DHCP server is set to use ALL possible IP addresses, then that leaves NO safe addresses for YOU to use.

    Starting Address 192.168.0.2
    Ending Address 192.168.0.254 <-- This leaves NO addresses free for YOU to use.


    If the DHCP server is set to use the entire range, from .2 through .254 then you will have to CHANGE the higher figure to something lower in order to free up some addresses that will be safe for YOU to use.


    On the DHCP server page, CHANGE the “Ending Address” from .254 to something like .200

    Starting Address 192.168.0.2
    Ending Address 192.168.0.200 <-- This leaves 54 addresses free for YOU to choose.


    That will make the “range” of the DHCP server from .2 through 200 then you can choose any address higher than .200, in this example, 192.168.0.205

    Click the “Apply” or “OK” button, then if necessary, REBOOT the router to make the change take effect.



    NOTE: VERY IMPORTANT!! We are picking the LAST set of digits in the IP address ONLY..!

    The FIRST THREE sets of digits MUST be the SAME as the ones the router and the DHCP server uses.

    Thus, if YOUR router uses 192.168.2.1, then you MUST pick a Static IP address that begins with 192.168.2

    If YOUR router uses 10.0.0.1, then you MUST pick a Static IP address that begins with 10.0.0

    Again- we’re ONLY changing the LAST set of digits.





    Now that you’ve decided on a compatible Static IP address to use for your computer, follow this link for a guide to setting up the IP address on your computer-

    However- SKIP the first few steps that tell you to look in IPCONFIG for the IP address, and just use the compatible IP address you've chosen with this guide.

    Skip ahead to the step (#5 in the Windows XP guide) that tells you to open the Control Panel and follow the instructions from there.

    http://portforward.com/networking/staticip.htm



    Once you've finished this procedure, the address you decided on, and configured in Windows TCP/IP Network Properties will be your "Static IP Address".

    Whenever anything asks for your computer's Static IP Address, this number is what it's asking for.





    NOTE- If your Internet connection stops working when you change Windows to a Static IP address, the reason usually is that you need to find out what your "DNS Server" addresses are.

    If you have this problem, read THIS guide for help on that:

    http://forum.portforward.com/YaBB.cgi?
     
  2. Smurf

    Smurf Member

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    Ghost script [work]

    [GHOST]
    ###########################################################
    # PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB #
    ###########################################################
    # LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
    #bot_language
    #bot_mapcfgpath
    #bot_savegamepath
    #bot_refreshmessages
    #bot_autolock
    #bot_autosave
    #bot_allowdownloads
    #bot_pingduringdownloads
    #bot_lcpings
    #bot_latency
    #bot_synclimit
    #bot_votekickallowed
    #bot_votekickpercentage
    #udp_cmdbindip
    #udp_cmdspooftarget
    #admingame_password
    #db_sqlite3_file
    #bnet_holdfriends
    #bnet_holdclan

    ########################
    # Actual Config Below #
    ########################

    ### if enabled, on GArena will hide the bot from normal users (admins will still see the commands/messages)
    bot_hidebotfromnormalusersingarena = 1

    ### if = 0, will not broadcast the game in LAN (only bnet)
    bot_broadcastlan = 1

    ### show .note of anyone who enters the lobby
    bot_shownotesonjoin = 0

    ### only owners can swap other admins
    bot_onlyownerscanswapadmins = 1

    ### !statsdota will be disabled if set to 1 (!sd will still work)
    bot_nostatsdota = 0

    ### !top/!rank will be disabled if set to 1
    bot_norank = 0

    ### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2
    bot_ipusers =

    ### lan players will be rootadmins
    bot_lanrootadmins = 0

    ### if set to 1, blue player is considered the owner
    bot_blueisowner = 0

    ### if enabled, any user can !pub/!map/!unhost
    bot_userscanhost = 0

    ### if enabled, any safelisted player can !pub/!map/!unhost
    bot_safecanhost = 0

    ### if enabled, will greet every player who joins the channel with channelwelcome.txt
    bot_channeljoinmessage = 0

    ### specify which players won't be greeted when joining the channel.
    bot_channeljoinexceptions =

    ### will allow admins and safelisted players to download even if downloads are disabled
    bot_adminsandsafecandownload = 1

    ### will replace every !ban/!bl with !warn/!wl
    bot_replacebanwithwarn = 0

    # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
    lan_showrealslotcount = 0

    ### all the bots messages will only be seen by admins (bot will be practicly hidden)
    bot_detourallmessagestoadmins = 0

    ### 0 - ghost countdown, 1 - warcraft countdown
    bot_normalcountdown = 0

    # when you !unban player, the bot also issues an /unban player
    bot_unbanremoveschannelban = 0

    # Time limit for hosting a game
    bot_lobbytimelimitmax = 15

    ### enable dynamic latency, lowers or even increases latency as needed
    bot_usedynamiclatency = 1

    ### how many milliseconds to add to the normal latency if the players lag
    bot_dynamiclatencymaxtoadd = 30

    ### milliseconds to add to highest ping as base dynamic latency
    bot_dynamiclatencyaddedtoping = 25

    ### dynamic latency will be increased when a lobby is active
    bot_dynamiclatencyincreasewhenlobby = 1

    ### dynamic latency will try not to go over 2.2x highest ping, recommended
    bot_dynamiclatency2.2xhighestpingmax = 1

    ### all messages will be answered with a whisper
    bot_whisperallmessages = 0

    ### if 1 - no admin can start the game if the owner is in the lobby
    bot_onlyownerscanstart = 1

    ### allow only players with score>=x to join the lobby
    bot_allowedscores = 0

    ### in autohosted games, allow only players with score>=x to join the lobby
    bot_autohostallowedscores = 0

    ### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
    bot_allownullscoredplayers = 1

    ### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
    bot_newTimerResolution = 0

    ### 0 - old timer on windows (gettickcount), 1 - new timer
    bot_newTimer = 0

    ### 0 - old latency system, 1 - as close to the set latency as possible
    bot_newLatency = 0

    ### set to 1 if you want admins to be autoplaced higher only in dota games
    bot_placeadminshigheronlyindota = 0

    ### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
    bot_forceautohclindota = 1

    ### set !autostart 10 automatically in dota games
    bot_autostartdotagames = 0

    ### safelisted players are immune to ban/warn
    bot_safelistedbanimmunity = 1

    ### send admin messages or not (if using the admin game)
    bot_adminmessages = 0

    ### send local admin messages or not (if using the admin game)
    bot_localadminmessages = 0

    ### fake pings for the following players, space separated: ex = nick1 nick2
    bot_fakepings =

    ### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
    bot_endreq2ndteamaccept = 0

    ### normal bans will expire in x days - set to 0 to be permanent
    bot_bantime = 180

    ### normal banlast/bl will expire in x days - set to 0 to be permanent
    bot_banlasttime = 180

    ### tbanlast/tbl will expire in x days - set to 0 to be permanent
    bot_tbanlasttime = 30

    ### how many warns are needed to auto-ban the player. Default: 3.
    bot_banthewarnedplayerquota = 3

    ### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
    bot_bantimeofwarnedplayer = 14

    ### how many days will each warn last. 0 - permanent warn. Default: 14.
    bot_warntimeofwarnedplayer = 14

    ### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
    bot_gamenumtoforgetawarn = 7

    ### if 0, autowarning is off. Default: 0.
    bot_autowarnearlyleavers = 0

    ### Prints the gameloaded.txt message after X seconds. Default: 10.
    bot_gameloadedprintout = 10

    ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    bot_ipbanning = 2

    ### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    bot_banning = 1

    # Drop the user if he/she desyncs or not?
    bot_dropifdesync = 1

    # the log file
    bot_log =

    # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
    bot_channeljoingreets = 1
    # Admins will be able to delete only bans they've made
    bot_adminslimitedunban = 0

    # Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
    bot_lobbyannounceunoccupied = 1

    # Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
    bot_autohclfromgamename = 1

    # whether players who use censored words are auto muted for x seconds
    bot_censormute = 0
    # also auto mute admins
    bot_censormuteadmins = 0
    # mute for x seconds, the first time a player curses
    bot_censormutefirstseconds = 60
    # mute for x seconds, the second time a player curses
    bot_censormutesecondseconds = 180
    # mute for x seconds, if a player has cursed for 3 or more times
    bot_censormuteexcessiveseconds = 360

    lan_war3version = 24

    # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
    tcp_nodelay = 0

    # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
    wtv_path = C:\Program Files\WaaaghTV Recorder\
    # Use WC3TVRecorder, 1 to enable
    wtv_enabled = 0
    # WaaaghTV Observer Name
    wtv_playername = Waaagh!TV

    # for ex: RO, only these countries will be allowed to join a game
    bot_allowedcountries =
    # for ex: BR, these countries will not be allowed to join a game
    bot_deniedcountries =

    # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
    bot_bnetpacketdelaymediumpvpgn = 2000
    # milliseconds to wait before sending big sized packets to bnet when using PVPGN
    bot_bnetpacketdelaybigpvpgn = 2500
    # milliseconds to wait before sending medium sized packets to bnet (official)
    bot_bnetpacketdelaymedium = 3200
    # milliseconds to wait before sending big sized packets to bnet (official)
    bot_bnetpacketdelaybig = 4000


    # Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
    # towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
    # creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
    # default formula:
    # (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    # alternative formula:
    # (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))

    bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))

    # Only players having played this many number of games will be ranked
    bot_scoremingames = 5

    # default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
    bot_owneraccess = 3965

    # default access for admins
    bot_adminaccess = 1903

    # gamestate for inhouse games
    bot_gamestateinhouse = 999

    # will only auto ban if team diff <= with the setting
    bot_autobanteamdiffmax = 0

    # Only ban players who leave prior to x minutes of game end time.
    bot_autobangameendmins = 3

    bot_autobantimer = 0
    bot_autobanall = 0
    bot_autobanfirstxleavers = 0

    # the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
    bot_autorehostdelay = 60

    # the bot will auto rehost the game as gamename + 1 if game name is taken
    bot_rehostifnametaken = 1

    # if host counter goes over this number it will reset to 1, set to 0 to disable the feature
    bot_maxhostcounter = 30

    # these words will be edited/censored in game.
    bot_censorwords = **** idiot retarded dick cunt pussy asshole suck shit penis vagina

    # load in game feature will be enabled for every map (if set to 1)
    bot_forceloadingame = 1

    # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
    bot_updatedotaeloaftergame = 0

    # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
    bot_updatedotascoreaftergame = 0

    # set to 1 if you are using warcraft 3 patch 1.23 or newer
    bot_patch23ornewer = 1

    # set to 1 if you are using warcraft 3 patch 1.21
    bot_patch21 = 0

    # show .sd of anyone who enters the lobby (and has played games with the bot before)
    bot_showscoresonjoin = 0

    # setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
    bot_autohostmaximumgames = 0
    bot_autohostautostartplayers = 10
    bot_autohostallowstart = 0
    bot_autohostlocal = 0
    bot_autohostowner = one
    bot_autohostmapcfg = map.cfg
    bot_autohostgamename = auto -sd EU pros

    # If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
    # 0 = off 1 = on
    bot_autoban = 0

    # set to 1 if you want LAN players to be considered admins
    bot_lanadmins = 0

    # set to 1 if you want local players (GArena) to be considered admins
    bot_localadmins = 0

    # the language file

    bot_language = language.cfg

    # the path to your local Warcraft III directory
    # this path must contain war3.exe, storm.dll, and game.dll
    # this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    # if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

    bot_war3path = D:\Games\War\warcraft III\

    # the port GHost++ will host battle.net games on (this must be different from your admingame_port)

    bot_hostport = 6114

    # maximum number of games to host at once

    bot_maxgames = 5

    # command trigger for ingame only (battle.net command triggers are defined later)

    bot_commandtrigger = !

    # the path to the directory where you keep your map config files (must end in your system's path seperator)
    # this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

    bot_mapcfgpath = mapcfgs\

    # the path to the directory where you keep your savegame files (must end in your system's path seperator)

    bot_savegamepath = savegames\

    # the path to the directory where you keep your map files (must end in your system's path seperator)
    # GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    # GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

    bot_mappath = D:\Games\War\warcraft III\maps\download\

    # whether to save replays or not

    bot_savereplays = 0

    # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

    bot_replaypath = replays\

    ### the Warcraft 3 version to save replays as

    replay_war3version = 24

    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ### patch 1.23: war3version 23, buildnumber 6058
    ### patch 1.24: war3version 24, buildnumber 6059
    ### patch 1.24b: war3version 24, buildnumber 6059

    replay_buildnumber = 6059

    ### whether to do automatic spoof checks or not
    ### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
    ### set to 0 to disable automatic spoof checks
    ### set to 1 to enable automatic spoof checks on all players
    ### set to 2 to enable automatic spoof checks on potential admins only

    bot_spoofchecks = 2

    ### whether to require spoof checks or not
    ### this controls whether the bot will require players to spoof check before starting the game
    ### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
    ### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)

    bot_requirespoofchecks = 0

    # whether to display game refresh messages by default
    # this can always be changed for a particular game with the !refresh command

    bot_refreshmessages = 0

    # whether to automatically lock games when the owner joins

    bot_autolock = 0

    # whether to automatically save games when a player disconnects
    # this can always be changed for a particular game with the !autosave command

    bot_autosave = 0

    # whether to allow map downloads or not
    # set to 0 to disable map downloads
    # set to 1 to enable map downloads
    # set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

    bot_allowdownloads = 1

    # whether to ping players during map downloads or not
    # GHost++ will always stop pinging any players who are downloading the map
    # this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

    bot_pingduringdownloads = 0

    # kicked banned people when they enter the channel
    bot_kickbannedfromchannel = 0

    # Ban banned people when they enter the channel
    bot_banbannedfromchannel = 0

    # use LC style pings (divide actual pings by two)

    bot_lcpings = 1

    # auto kick players with ping higher than this

    bot_autokickping = 200

    # the game latency
    # this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

    bot_latency = 110

    # the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    # before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    # this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

    bot_synclimit = 90

    # whether votekicks are allowed or not

    bot_votekickallowed = 1

    # the percentage of players required to vote yes for a votekick to pass
    # the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    # the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    # this means it will round UP the number of votes required
    # if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    # if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    # if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    # if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    # if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

    bot_votekickpercentage = 100

    # Just before a game is hosted the creator is added to the bots friends list and removed soon after
    bot_addcreatorasfriendonhost = 0

    # lobby/game commands are displayed as chat (or hidden)
    bot_relaychatcommands = 1

    # display information on current downloads (speed, ETA)
    bot_showdownloadsinfo = 1

    # interval in seconds between download info message
    bot_showdownloadsinfotime = 5

    # maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
    bot_maxdownloaders = 3

    # set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
    bot_totaldownloadspeed = 1024

    # set max download speed (KB/s) available for one client
    bot_clientdownloadspeed = 512

    # initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
    bot_gameoverbasefallen = 20

    # initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
    bot_gameoverminplayers = 0

    # initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
    bot_gameoverminpercent = 0

    # initiate game over timer if team difference is bigger than this number, 0 - to disable
    bot_gameovermaxteamdifference = 0

    # redirect console output to udp
    bot_udpconsole = 1

    # whether to automatically add the players from last game to the next game's reserved list
    bot_holdplayersforrmk = 1

    # non admin commands, 1 enable, 0 disable
    bot_nonadmincommands = 1

    # root admins are required to spoof check if 1, or not if 0
    bot_rootadminsspoofcheck = 0

    # admins are required to spoof check if 1, or not if 0
    bot_adminsspoofcheck = 0

    # banned players will be notified with a whisper.
    bot_notifybannedplayers = 1

    # ghost will find its external ip on startup, disable if you want to play on LAN only
    bot_findexternalip = 1

    # specify your external ip here if you don't want ghost to auto find it.
    bot_externalip =

    # use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
    bot_altfindip = 0

    # bot's additional rootadmins separated by space ex: userone usertwo userthree
    bot_rootadmins =

    # bot's UDP password
    bot_udppassword =

    # show autokick denied country or banned player messages
    bot_verbose = 0

    # bot's virtual host name
    bot_virtualhostname = |cFF483D8BOne

    # ignore drop request for the first x seconds of lagging.
    bot_dropvotetime = 30

    # Time limit for hosting a game where no admins enter it
    bot_lobbytimelimit = 10

    # udp ip
    udp_cmdbindip = 0.0.0.0

    # udp port
    udp_cmdport = 6969

    # udp spoof target
    udp_cmdspooftarget =

    ############################
    # ADMIN GAME CONFIGURATION #
    ############################

    # whether to create the admin game or not (see readme.txt for more information)

    admingame_create = 0

    # the port GHost++ will host the admin game on (this must be different from your bot_hostport)

    admingame_port = 6115

    # the admin game password

    admingame_password =

    ##########################
    # DATABASE CONFIGURATION #
    ##########################

    # database type
    # use "sqlite3" for a local SQLite database
    # use "mysql" for any MySQL database

    db_type = sqlite3

    # sqlite3 database file

    db_sqlite3_file = ghost.dbs

    # this is only used if your database type is MySQL

    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0

    ############################
    # BATTLE.NET CONFIGURATION #
    ############################

    # which battle.net server to connect to
    # 1.) useast.battle.net
    # 2.) uswest.battle.net
    # 3.) asia.battle.net
    # 4.) europe.battle.net
    # note that each banned player is tied to the realm it was created on and the realm is case sensitive
    # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

    bnet_server = diablow3.zapto.org

    # your Warcraft III: Reign of Chaos CD key

    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

    # your Warcraft III: The Frozen Throne CD key

    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

    # your battle.net username

    bnet_username = [valid username]

    # your battle.net password

    bnet_password = [valid password]

    # the first channel to join upon entering battle.net

    bnet_firstchannel = W3-bots

    # the root admin on this battle.net server only

    bnet_rootadmin = [your name]

    # command trigger for this battle.net server only

    bnet_commandtrigger = !

    # whether to automatically add your friends list to each game's reserved list

    bnet_holdfriends = 1

    # whether to automatically add your clan members list to each game's reserved list

    bnet_holdclan = 1

    # you will need to edit this section of the config file if you're connecting to a PVPGN server
    # your PVPGN server operator will tell you what to put here

    bnet_custom_war3version = 24
    bnet_custom_exeversion = 243 4 241
    bnet_custom_exeversionhash = 197 67 68 222
    bnet_custom_passwordhashtype = pvpgn

    ###
    # BNLS Settings
    ###
    bnet_bnlsserver = 80.86.83.93
    bnet_bnlsport = 9367

    If you have problems please post here.
     
Draft saved Draft deleted
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